Dynamic and skilled VFX and film professional with a solid foundation in 3D modelling, composition, and technical on-set expertise. Currently pursuing a bachelor in film and television at Uni SA, bringing hands-on experience with industry-standard tools like Autodesk Maya, Nuke, Adobe After Effects, and Unreal Engine. Known for delivering high-quality visuals and collaborating across departments in cinematography, sound, and lighting for short films. Eager to leverage a blend of technical and creative skills in both post-production and live-action environments to contribute to innovative storytelling.
A multidisciplinary filmmaker and VFX artist, I bridge the technical and creative worlds across production and post. My craft focuses on shaping light, motion, and digital realism to tell cinematic stories with precision and emotion.

As both a Director of Photography and Lighting Technician, I craft visuals that balance storytelling, mood, and technical precision. I approach each scene as a visual puzzle using light, framing, and movement to serve the emotional intent of the story. Whether working with natural daylight or constructing stylized setups, I focus on depth, contrast, and tone to bring cinematic texture to every frame.
On set, I collaborate closely with directors, gaffers, and camera crews to design efficient lighting plans, manage exposure, and achieve a consistent visual language across shots.
Core Skills: Camera operation (Sony/Blackmagic), lighting design, exposure control, composition, lens choice, practical FX lighting, on-set collaboration, production planning.
I specialize in crafting dynamic visual effects that blend seamlessly into live-action plates. From fire, smoke, and debris simulations to water, destruction, and energy effects, I bring physical accuracy and dramatic flair to each shot. My compositing workflow focuses on integrating these effects believably — balancing color, perspective, and light interaction to achieve photo-real results.
Working across Houdini, Nuke, and After Effects, I develop procedural systems and multi-pass composites to enhance realism and storytelling impact.
Core Skills: FX simulation (fire, smoke, destruction, fluid), 3D/2D compositing, lighting integration, rendering passes, keying, cleanup, digital matte work, tracking and projection.
From modeling to matchmove, I manage the full 3D pipeline — ensuring continuity between practical and digital worlds. My work covers asset creation, texturing, animation, tracking, paint, and roto, with a focus on detail and accuracy. Whether developing realistic props or complex camera solves, I aim to make CG elements feel grounded in their environment.
Using tools like Maya, Substance Painter, Blender, and 3D Equalizer, I combine technical precision with artistic sensibility, maintaining production efficiency without sacrificing visual integrity.
Core Skills: Modeling, UVs, texturing, shading, animation, camera tracking, matchmove, paint, roto, projection cleanup, lookdev.
Post-production is where the story comes alive. I bring a structured, narrative-driven approach to editing, sound, and color, ensuring pacing, emotion, and visual rhythm align with the director’s intent. My color work focuses on tone continuity, contrast control, and cinematic stylization, while my audio integration emphasizes clarity and atmosphere.
From offline edits to final delivery, I manage pipelines that maintain quality, organization, and creative flow across platforms and formats.
Core Skills: Editing (Premiere Pro, Resolve), sound editing and design, color grading, motion graphics, conform and delivery, post-production workflow design.
Behind the artistry, I build efficient pipelines that keep creative teams aligned and productive. I’m experienced in data wrangling, project structure, and troubleshooting across multiple departments — from on-set capture to post-delivery. My focus is always on enabling creative freedom through solid technical foundations.
Core Skills: Workflow optimization, media management, cross-department coordination, VFX pipeline setup, software integration, troubleshooting
I thrive in collaborative environments where ideas evolve through teamwork. Whether leading a small crew or supporting a large production, I prioritize clear communication, adaptability, and problem-solving. My leadership philosophy is built on respect, preparation, and the drive to create something meaningful together.
Core Skills: Crew management, on-set leadership, mentoring, communication, creative direction, adaptability.

Maya • Houdini • Unreal Engine • Nuke • After Effects • DaVinci Resolve • Premiere Pro • Substance Painter • Blender • Photoshop • 3D Equalizer • Silhouette
DOP, Editing, VFX, Practical FX, Stunt Coordinator | 2025 | Released
Lighting, Sound | 2023 | Released
Lighting, Sound, Camera, Editing | 2023 | Released
Camera, Lighting | 2024 | Released
DOP, Editor | 2023 | Released
Sound, Lighting, and Editor | 2023 | Released
Houdini, Nuke | 2025
Houdini, Maya, After Effects | 2024
FX, Lighting, Compositing | 2025 | Released
DOP, Sound, Lighting, Editing, VFX | Post-Production
Lighting | Post-Production
Camera, Sound, Co-Director | Pre-Production